Etrian Odyssey III (Sekaiju no MeiQ 3) Preview [Orange Farm Archive]

The third installment of Atlus’s popular dungeon-crawling RPG is on its way. Here’s a preview with a bunch of known information for all of you who can’t wait.

Etrian Odyssey III, or Sekaiju no MeiQ 3 to all you purists, was announced about a month ago, for Japanese release on April 1, 2010. So, instead of being on the internet making fun of everyone who falls for April Fool’s news, I’ll be playing this.

In any case, there are a number of new features in this game. Everything old is still there – the free character creation, guild, party system, mapping, and the good old World Forest. FOEs still prowl the forests looking for meals, too. This time, in the forest, there are new floors, such as the “puddle” floors and such, that restrict movement. However, Etrian Odyssey III introduces a whole new aspect to the game flow. Not only can you explore the forest, but you can explore the seas in a boat! You can go and discover structures and treasures, and you can fish at any point you want. I’m not sure what the fish are for, though it seems like you can get a lot of them. You probably sell them at the dock or something. There is even a wireless co-op mode for ocean exploration, where you can gang up on the giant FOEs in the seas using a collaborative 5-person party made from up to 5 other players.

All the classes have been completely redone, as well, rather than just adding a few on. Many resemble the old classes(they sort of have to), but the character designers have created new characters for a new world, and it’s pretty awesome. I’ve done what I could with translating their strengths and skills, but take it with a grain of salt.


This class is mainly for buffs(read: morale increase!), but they can equip some heavy stuff in order to fight on the front lines, as well. Skills include Royal Family Bloodline, which recovers the character’s TP but erases any buffs; Order to Attack, which increases all members’ attack power; and Reset Weapon, which deals non-elemental damage to one enemy and removes their buffs.


The ninja class is adept at fighting on both the front line and the back. Skills include Smoke Tip, which reduces TP usage for skills but lowers attack when in the back row; Ninpou – Bunshin, which creates a clone in an empty party spot with half the shinobi’s HP and TP; and a third skill that I can’t quite make out.


Ninjas AND pirates. Best game. The pirates are front line fighters that can use swords as well as guns. Skills include Trick Star, which recovers TP on usage of an attack skill; Quick Draw, which randomly fires a gun at an enemy at the beginning of the turn; and Chase Saber, which follows up on another ally’s attack.


The new Paladin/Protector class. They just keep adding more armor on! The Phalanx has a good mix of offensive and defensive capabilities, and can use lances, a new weapon type. Their skills include Guardian, which is the same as before; Divide Guard, which takes damage in an ally’s place; and Blitzritter, which is a lightning attack skill.


Mix of offensive and healing capabilities. Renki no Hou raises the effectiveness of the monk’s own healing skills, Fist Mastery raises the attack power of fist-type skills, and Chakra Awakening which increases recovery percentage and defense against status ailments(I think).


Normal ol’ Warrior class, with a few new skills. Normal Battlefield raises special attack power, for the possible Blazer, Freezer, and Shocker moves from EO2. Wide Effect is a neat skill that gives an attack a chance of hitting the enemy to either side(or both!). A new skill is Nine Smash, which is a serial special attack of some sort.


The Zodiac, the only character class that looks out of place, looks out of place because apparently they came from space. They serve as the magic-users for the game. They have a couple fairly interesting skills this time around, though. Ether Master raises the power of fire, ice, and lightning-type magic. Foresight of Fire is a fire counterattack – basically, an enemy hits with fire, but then the Zodiac nullifies it and hits that enemy with fire instead. Binary Star of Lightning is a simple lightning attack.


Some of the coolest freaking character designs they came up with, along with Phalanx. The Ballista is a hyped-up version of an archer that wields… well, a ballista, as you can see. Their skills seem to fit the class, too. Giantkill deals more damage to enemies with more (max?) HP, and Frontline Pursuit Shot deals ridiculous damage to an enemy when the Ballista is in the front line. Another skill is Extend, which recovers the Ballista’s HP after defeating an enemy.

Beast King

Screw War Magi, this is where it’s at. The Beast King’s main ability is that they can summon a monster into an empty slot in the party – this is what some of their skills are for, like Poison Butterfly Summon. Beast Heart raises the stats of a summoned beast, while Beast Roar lowers all enemies’ special attack for three turns.


This is actually what they replaced the Ranger with. It seems even more useless at first glance, too! They have an interesting skill set that seems to combine gathering skills with weird stuff. Blessing of Mother Nature increases experience gain after battle, like the Troubadour’s Divine Song or whatever it was called. Nikesaku(“two crops per year”) is something I couldn’t translate properly – but it appears that it might be able to recover gathering skill points twice as fast(i.e. every twelve hours). The other skill is pretty funny – Loitering. Basically, you use it, and an hour passes.

In any case, the character designs look really cool. It still follows the pattern of the two males being in the same pose, and the two females being in the same pose, but there is still variety this time, it seems. They also all seem to fit the setting of the game well. You can go look at all the character class artwork here.

One thing I noticed, from the Beast King and Ninja skills, is that there are a few benefits to having an empty slot in your party this time around. This could make for some interesting strategies, but we’ll have to wait and see what the TP consumption on those slot-filling skills is.

Also available from the official websites are wallpapers of all sizes and sound clips in all their retro PC8801-style glory. Definitely looking forward to this game!


5 Responses to “Etrian Odyssey III (Sekaiju no MeiQ 3) Preview [Orange Farm Archive]”

  1. February 16, 2010 at 10:28 PM

    I never got around to finishing the second one (I changed parties in the middle and never regained enough levels to move forward), but I’m already excited by the complete class re-vamp. Maybe this time, I’ll take a stranger party at the beginning and see where it goes. The new designs look tasty.

  2. 2 darkslime
    February 17, 2010 at 1:24 AM

    I’m one of those gamers who likes starting from scratch, and this is a *really* bad game for that habit. I’ve had EO2 for over a year now, and I haven’t beaten it. :/

    But yeah, this is gonna be a pretty cool game. There’s more to do, so maybe I’ll feel less of an impulse to restart…

  3. February 28, 2010 at 6:12 AM

    Wow I just realize that EO3 is on the development when browsing through vgmdb and noticed a soundtrack for it. I have beaten both EO1 and EO2. It’s nice to see that Atlus are trying to introduce new job. But won’t introducing more jobs make some player confuse? Especially player that are new to EO.

    I’d rather them to implement those job as an advance job from the previous job class, instead of introducing a whole new class which is creatable upon the starting of the game.

  4. 4 darkslime
    February 28, 2010 at 11:56 AM

    These job classes replace the old ones – Protector, Alchemist, War Magus etc. aren’t in the game. What you see up there is all you get.

    Would have been neat to see advanced job classes, though…

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